Nearly done with the sculpt, onto retop and texturing soon.
11.12.2015
11.01.2015
10.27.2015
L4D2 Charger!
Because he's just so awesome. Working out proportions and form right now. Going for a slightly more muscular Charger.
7.08.2015
Hair
A quick sculpt for a hair study. Hair is a lot of fun to sculpt. Like wood...but soft. :P Was going for more of a slender alien look for the facial features.
6.14.2015
The WIP blog.
Will be changing the usage of this blog to post works in progress and traditional artwork starting in the next few weeks.
For now, my finished work can be found at http://lukesheridan.blogspot.com.
For now, my finished work can be found at http://lukesheridan.blogspot.com.
3.27.2015
3.26.2015
3.25.2015
Seven Ravens Finals
Some things to be resolved, but overall pretty happy with the results. Had some great feedback on these that allowed me to get them to this point.
3.18.2015
Necro WIP
Finishing proportions and blocking out the major shapes before sculpting away all the details. Final next week.
2.18.2015
2.16.2015
2.08.2015
1.26.2015
1.20.2015
1.03.2015
The Zbrush pipeline.
Developed this to explore the pipeline in utilizing Zbrush to create game assets. After years of Photoshop and Maya, Zbrush is daunting at first, but is pure awesome once you get a feel for it. More to come.
Project Tower Defense
Our first go at a level for a tower defense game that myself and others are working on. The game is functional with mobs and towers. Buildings, well, and lanterns provided by Joryson Rivera. Programming by David Yamanoha. Snow level in the works!
The Lifestone
A hand painted game asset. Time limitations kept it from it's final form, as it could be developed further, primarily with high frequency details. However, I would like re-approach the design altogether instead.
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